![]() There is not the hardware quality, consistency and the reliability of a Mac (especially for those of us who have access to an Apple Store). Until relatively recently, Microsoft didn't make its own hardware, and compared to macOS, a Windows machine can still can feel like a selection of parts and drivers. While on the surface, performance, value for money and configurability all seem like obvious wins for Windows, there are potential downsides to consider. The odds are, there is likely to be a Windows machine that could suit a bespoke working environment more readily than a Mac. The biggest advantage to moving to Windows is that there is a much wider choice of form factors available to you: everything from touchscreen laptops to enormous 12 GPU card-equipped desktops and tablet computers that are capable of any 3D work you want to throw at them. Wacom's MobileStudio Pro range show Windows' ability to adapt to a variety of form factors The second benefit of Windows is its speed – I have always found viewport performance in 3D apps to be superior on Windows to Mac. Only the HTC Vive is currently supported on macOS. If you want to work with a VR-certified machine, Windows is still a better environment – and especially if you're using Oculus Rift. Most software is now tied to the user and for all the big names – Cinema 4D, Maya, the Substance suite and Adobe's Creative Cloud suite – you can access your account by simply logging in and downloading the Windows version. First of all, app switching is, on the whole, pretty painless. ![]() Let's start by concentrating on the good points about Windows. ![]()
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