![]() Tier 3 – Using Explosive Arrow makes your next three ranged Basic Attacks explode for 50% Weapon Damage.Tier 2 – 5% Chance for Precision Skills to Stun for 1 sec.Tier 1 – Explosive Arrow makes enemies Burn for 50% Weapon Damage for 3 sec.Damage is increased with each skill point. Tier 2 – +30% Damage for Precision Skills.Įxplosive Arrow – Fire an explosive-tipped arrow that detonates on impact for 280% Weapon Damage (5 ammo).Tier 1 – Reload reduces Ammo costs by -25% for 6 secs.Cooldown is reduced with each skill point. Reload – Restore all your ammo and reset the cooldowns for all of your Adventurer skills. Tier 3 – Every third Targeted Strikes fires larger arrows that deal double Damage.Tier 1 – Each successive hit in a volley now deals +25% more Damage.Damage is increased with each skill point Targeted Strikes – Fire three piercing shots, each dealing 110% Weapon Damage (5 ammo). Tier 3 – Onslaught’s rain of arrows now includes explosive arrows that detonate in a small area for 75% Weapon Damage.Duration is increased with each skill point. Onslaught – Rain down a hailstorm of arrows from the sky dealing 60% Weapon Damage and lasting 4 sec (10 ammo). Tier 3 – Tight Grouping now fires a second burst every third volley.Tier 2 – +10% Relic Energy Charge Rate.Tier 1 – Tight Grouping now Slows enemies for -40% movement speed for 2 sec.(Want to smelt 25 units of iron? Wait 90 seconds.) That is the sort of system you'd expect to find in a predatory mobile game, and somehow, it's migrated over to a numbered Torchlight sequel.Tight Grouping – Fire a slim cluster of arrows dealing 150% Weapon Damage to all targets in the arc (4 ammo). For instance, I installed a smelting pit that allowed me to turn my raw ore into refined metal bars, but it's guarded behind an entirely unnecessary timer. Furthermore, there is a personal fort that you use as the basecamp for all your characters, but some of its systems seem downright incongruous with the game Torchlight 3 claims to be. There are no oddballs to befriend on the road, or eccentric tasks to pick up off the bounty boards, and that leaves the game feeling hollow. ![]() I enter that dungeon, kill a boss, and go back to town to learn that I have a new quest that will grant access to the next named region. The story progression is laughably linear I pick up a quest in town, it asks me to find a dungeon somewhere in a named region. Publisher Perfect World Entertainment changed course earlier this year, making the game a "premium" full-priced piece of software, but the bones of its scrapped identity are everywhere. ![]() If you scroll back into the archives, you'll learn that Torchlight 3 (then called Torchlight Frontiers) was announced as a free-to-play product. But I spent most of my time as a "Duskmage," who is saddled with a complicated magic system where you're constantly synergizing spells from both the "light" and "dark" schools, offering a surprisingly high skill ceiling for an ARPG that's always prioritized newcomers to the genre.īut unfortunately, the fundamental soundness of Torchlight 3's combat lacks the infrastructure to support it. You can be a "Railmaster," a barbarian engineer who's followed around by a literal train, which can be augmented with different speciality cars that unload hell on anyone in your way. That attitude is carried over to Torchlight 3's class choices, which throw the D&D rulebook out the window. The world of Novastraia radiates with a rich, playful aesthetic the swirling riptides of the ocean, the rugged pastures of the outer forests, and the gleefully overworked Halloween trim of the graveyards do a great job at grounding the player in this frivolous, folkloric fantasyland. Instead, Torchlight gets by on the elements that have always been the franchise's strengths. ![]() There are a few cutscenes and audio recordings to find throughout the main quest, but specifics about the existential threat on the horizon are scarce. Torchlight 3 takes place a century after the events of Torchlight 2, but the narrative is almost entirely ancillary to the core gameplay experience.
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